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I suppose this thread will document three projects that I've been working on.
My BioShock Record Collection
The first is something that I've been doing since shortly before BioShock 2 came out. It's not really a prop so much as an introduction on why I'm doing these projects.
I've loved the music of the BioShock series and it was a bit thrilling to discover the actual records. It's almost as if Rapture had come to life.
Naturally, the most difficult parts were tracking down the original 78 rpm records. They seem to have been forgotten nowadays even with the vinyl record resurgence. The reason why I focused on them was due to the inordinate amount of phonographs scattered throughout Rapture. You can only play 78 rpm shellac records on these hand cranked machines as opposed to vinyl 33.3 rpm LPs and 45 rpm singles.
You may be more familiar with shellac records than you think. The old Tom and Jerry cartoons where records are thrown against walls? They'll shatter like plates, which highlights the inherent fragility of shellac. Vinyl would more likely bend or warp.
However, the events of BioShock 1 and 2 take place during the so-called "War of the Speeds" during the 50s and 60s. Though shellac had cornered the music market in the first-half of the 20th century (supplanting cylinder recordings) Columbia introduced the "Long-Playing" record which could hold up to 20 minutes of music per side as opposed to 2-3 minutes for shellac singles. RCA Victor countered with the 45 rpm single which was marketed for teenagers with small amounts of pocket money. Record companies during this time often made 3-speed record players to see who would win out. Eventually vinyl edged out shellac while reconciling with each other; LPs were good for soundtracks and 45s were good for cheap singles.
However, much of the music of BioShock comes slightly earlier from the 30s and 40s when shellac was still king. What's notable is that Rapture never experienced rock n' roll even during its Civil War in 1960 due to forbidden contact with the outside world. So much of BioShock's music is found on shellac singles. Amusingly, it's also possible to find original pressings available on both 78 rpm and 45 format.
I currently curate my collection at: rapturerecords.imgur.com
Of course, video games and big band and traditional pop sometimes go hand in hand and I'm making inroads to the music of Fallout, Mafia, and L.A. Noire.
I also run a blog where I take the recordings and record images and put them in context with the real world.
rapturerecords.tumblr.com
The process is still on-going, but the journey has been fascinating which has involved tracking down pseudonyms and obscure record labels as well as finding out the origins of different takes and re-recordings.
Recreating an Albert Fink's Magical Melodies Record
I was both dismayed and thrilled about the release of the new BioShock: Infinite game. I already had my work cut out for me. 60-year-old records are already hard enough to find. The game's setting in 1912 makes the records nearly 100-years-old. I've already managed to locate several recordings on wax cylinders.
Caution: this next bit has some mild spoilers about the plot of BioShock Infinite
One of the subtle instances of time-bending, aside from the tears, is the inclusion of obviously anachronistic songs. Memorably, a barbershop quartet sings the Beach Boys' "God Only Knows" despite the game's setting in 1912. It turns out that Albert Fink, the celebrated composer of Columbia, has been stealing music from the future by listening to them through these "tears".
All in all, there are a total of six deliberately anachronistic songs. ("After You've Gone" and "Will the Circle Be Unbroken" are actual period songs which have been re-recorded, "Wild Prairie Rose" was composed for the game). Of course, I could find the vinyl 45 singles, but I would not be able to find physical copies of these songs.
Enter the laser cutter. I was able to adapt a previous instructable intended for 33 rpm and adapt it for 78 rpm to comply with the numerous phonographs also found in Columbia. (Oddly there are no cylinder players, but it's fairly easy to record your own cylinder on the player itself). The original instructable suffered from lower audio fidelity due to the compression. However, I threorized that increasing the rpm would increase the amount of data passing through the needle per second and increase fidelity. Also, "microgroove" LPs are impossible to recreate on a laser cutter since its kerf is already so wide. 78s have much wider spaced grooves anyway. It was also surprisingly difficult to fit all the grooves onto a reasonably sized 10" record due to the sheer increase in groove count.
I wrote up my own instructable complete with documentation here: Make a Playable Laser-Cut Gramophone Record from Bioshock Infinite
I was able to make a record featuring "God Only Knows" and play it on an actual phonograph.
I still need to make several improvements; aside from using actual black acrylic, I need to reduce the cutting time from 8 hours/side. This mostly involves fiddling with the idiosyncrasies of my machine which is meant for precision work as opposed to the other author's "laser-printer".
However, the process is mostly complete. Other songs I have lined up are Grace Holloway's rendition of "Nobody Knows You When You're Down and Out" featured in BioShock 2, Elizabeth's rendition of "You Belong to Me" featured in the Burial at Sea DLC as well as the other anachronistic songs.
Still, I'm running into some playback problems on test cuts. "Fortunate Son" and "God Only Knows" are examples of "live recordings" so I'm able to get clearer results on playback. The others, such as "Everybody Wants to Rule the World" have been run through vintage filters and added foley. This mixed with the cutting process' digital to analog rendering makes the playback sound muddy. I would like to gain access to the original takes of these songs without the added effects, but with Irrational Games downsizing, I'm not sure if I'm able. I've already contacted Jim Bonney, former music director, but I haven't heard back from him.
I was also able to recreate the record label using in-game textures.

However, the record sleeve was never in the game itself. I managed to capture shots of in early development videos as documented in my instructable.

I still would like to gain access to this original sleeve texture to make sure it is correct. Additionally, the record label visible appears to be distinctly different from the one in-game. Again, I'm not sure where to turn to with Irrational's downsizing.
WIP: Recreating BioShock's Record Bin
On another note, the next of my ongoing projects is recreating the BioShock record bin.
You can catch a brief glimpse of it in the BioShock Developer's Commentary at 12:30 which features an early version of the Record Store.
I'm currently housing my record collection in the ever-versatile IKEA Expedit. However, I'm a little tired of reading the spines of my LPs as they're extremely thin or in poor condition to be read. And I've always loved flipping through records in upright bins. 78s, of which I have many have no spines with titles, just paper sleeves
Making record bins has certainly been done before out of plywood:Record Bin From single 4 x 8 Sheet of Plywood - Plans - AudioKarma.org Home Audio Stereo Discussion Forums
Period record displays also have to show 78s front face so customers can see the labels which were the only means of identification.
So I hoped to find take screenshots of the model in-game. The finished version of the record store was Rapture Records in Fort Frolic. Unfortunately, I forgot that the store was burned out and most textures were obscured from the charring.
I was able to figure out how to get umodel to render the clean texture and the model.


Hit the link to see some reference shots of the record bin: Record Bin - Imgur
I figure that I can use MDF for most of the body. I think that selective staining will give the illusion of wood inlay. And maybe some flexible molding for the carved edgings.
I still have to draw up blueprints for the project and figure out scale. I reckon that each bin should be able to hold 12" records as opposed to 10" so I can extrapolate from there.
Sorry for the rather rambling post, but I'll try to publish blueprints when I get the chance.
My BioShock Record Collection
The first is something that I've been doing since shortly before BioShock 2 came out. It's not really a prop so much as an introduction on why I'm doing these projects.
I've loved the music of the BioShock series and it was a bit thrilling to discover the actual records. It's almost as if Rapture had come to life.
Naturally, the most difficult parts were tracking down the original 78 rpm records. They seem to have been forgotten nowadays even with the vinyl record resurgence. The reason why I focused on them was due to the inordinate amount of phonographs scattered throughout Rapture. You can only play 78 rpm shellac records on these hand cranked machines as opposed to vinyl 33.3 rpm LPs and 45 rpm singles.
You may be more familiar with shellac records than you think. The old Tom and Jerry cartoons where records are thrown against walls? They'll shatter like plates, which highlights the inherent fragility of shellac. Vinyl would more likely bend or warp.
However, the events of BioShock 1 and 2 take place during the so-called "War of the Speeds" during the 50s and 60s. Though shellac had cornered the music market in the first-half of the 20th century (supplanting cylinder recordings) Columbia introduced the "Long-Playing" record which could hold up to 20 minutes of music per side as opposed to 2-3 minutes for shellac singles. RCA Victor countered with the 45 rpm single which was marketed for teenagers with small amounts of pocket money. Record companies during this time often made 3-speed record players to see who would win out. Eventually vinyl edged out shellac while reconciling with each other; LPs were good for soundtracks and 45s were good for cheap singles.
However, much of the music of BioShock comes slightly earlier from the 30s and 40s when shellac was still king. What's notable is that Rapture never experienced rock n' roll even during its Civil War in 1960 due to forbidden contact with the outside world. So much of BioShock's music is found on shellac singles. Amusingly, it's also possible to find original pressings available on both 78 rpm and 45 format.
I currently curate my collection at: rapturerecords.imgur.com
Of course, video games and big band and traditional pop sometimes go hand in hand and I'm making inroads to the music of Fallout, Mafia, and L.A. Noire.
I also run a blog where I take the recordings and record images and put them in context with the real world.
rapturerecords.tumblr.com
The process is still on-going, but the journey has been fascinating which has involved tracking down pseudonyms and obscure record labels as well as finding out the origins of different takes and re-recordings.
Recreating an Albert Fink's Magical Melodies Record
I was both dismayed and thrilled about the release of the new BioShock: Infinite game. I already had my work cut out for me. 60-year-old records are already hard enough to find. The game's setting in 1912 makes the records nearly 100-years-old. I've already managed to locate several recordings on wax cylinders.
Caution: this next bit has some mild spoilers about the plot of BioShock Infinite
One of the subtle instances of time-bending, aside from the tears, is the inclusion of obviously anachronistic songs. Memorably, a barbershop quartet sings the Beach Boys' "God Only Knows" despite the game's setting in 1912. It turns out that Albert Fink, the celebrated composer of Columbia, has been stealing music from the future by listening to them through these "tears".
All in all, there are a total of six deliberately anachronistic songs. ("After You've Gone" and "Will the Circle Be Unbroken" are actual period songs which have been re-recorded, "Wild Prairie Rose" was composed for the game). Of course, I could find the vinyl 45 singles, but I would not be able to find physical copies of these songs.
Enter the laser cutter. I was able to adapt a previous instructable intended for 33 rpm and adapt it for 78 rpm to comply with the numerous phonographs also found in Columbia. (Oddly there are no cylinder players, but it's fairly easy to record your own cylinder on the player itself). The original instructable suffered from lower audio fidelity due to the compression. However, I threorized that increasing the rpm would increase the amount of data passing through the needle per second and increase fidelity. Also, "microgroove" LPs are impossible to recreate on a laser cutter since its kerf is already so wide. 78s have much wider spaced grooves anyway. It was also surprisingly difficult to fit all the grooves onto a reasonably sized 10" record due to the sheer increase in groove count.
I wrote up my own instructable complete with documentation here: Make a Playable Laser-Cut Gramophone Record from Bioshock Infinite
I was able to make a record featuring "God Only Knows" and play it on an actual phonograph.
I still need to make several improvements; aside from using actual black acrylic, I need to reduce the cutting time from 8 hours/side. This mostly involves fiddling with the idiosyncrasies of my machine which is meant for precision work as opposed to the other author's "laser-printer".
However, the process is mostly complete. Other songs I have lined up are Grace Holloway's rendition of "Nobody Knows You When You're Down and Out" featured in BioShock 2, Elizabeth's rendition of "You Belong to Me" featured in the Burial at Sea DLC as well as the other anachronistic songs.
Still, I'm running into some playback problems on test cuts. "Fortunate Son" and "God Only Knows" are examples of "live recordings" so I'm able to get clearer results on playback. The others, such as "Everybody Wants to Rule the World" have been run through vintage filters and added foley. This mixed with the cutting process' digital to analog rendering makes the playback sound muddy. I would like to gain access to the original takes of these songs without the added effects, but with Irrational Games downsizing, I'm not sure if I'm able. I've already contacted Jim Bonney, former music director, but I haven't heard back from him.
I was also able to recreate the record label using in-game textures.

However, the record sleeve was never in the game itself. I managed to capture shots of in early development videos as documented in my instructable.

I still would like to gain access to this original sleeve texture to make sure it is correct. Additionally, the record label visible appears to be distinctly different from the one in-game. Again, I'm not sure where to turn to with Irrational's downsizing.
WIP: Recreating BioShock's Record Bin
On another note, the next of my ongoing projects is recreating the BioShock record bin.
You can catch a brief glimpse of it in the BioShock Developer's Commentary at 12:30 which features an early version of the Record Store.
I'm currently housing my record collection in the ever-versatile IKEA Expedit. However, I'm a little tired of reading the spines of my LPs as they're extremely thin or in poor condition to be read. And I've always loved flipping through records in upright bins. 78s, of which I have many have no spines with titles, just paper sleeves
Making record bins has certainly been done before out of plywood:Record Bin From single 4 x 8 Sheet of Plywood - Plans - AudioKarma.org Home Audio Stereo Discussion Forums
Period record displays also have to show 78s front face so customers can see the labels which were the only means of identification.
So I hoped to find take screenshots of the model in-game. The finished version of the record store was Rapture Records in Fort Frolic. Unfortunately, I forgot that the store was burned out and most textures were obscured from the charring.
I was able to figure out how to get umodel to render the clean texture and the model.


Hit the link to see some reference shots of the record bin: Record Bin - Imgur
I figure that I can use MDF for most of the body. I think that selective staining will give the illusion of wood inlay. And maybe some flexible molding for the carved edgings.
I still have to draw up blueprints for the project and figure out scale. I reckon that each bin should be able to hold 12" records as opposed to 10" so I can extrapolate from there.
Sorry for the rather rambling post, but I'll try to publish blueprints when I get the chance.
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