The Iron Girl Project - Computerized Exoskeleton System

Really Great work. i never thought that jarvis could be possible :D but yes have to say your work is goin amazing :thumbsup
Well i dont know if this is possible or someone might have thought of this idea earlier which i wanna put infront of you that is regarding the inner screen for the HUD.
First i had though of is having 2 cameras in both the eye socket at opposite ends there by making space for the lights(which are of no use but just to keep the Iron Man look)
then using them as eyes for the person wearing. ie, no practical opeing in the socket to see through has the lights and camera will block the opening. Now to see through them can only be possible through a screen display and keeping an actual screen infront of the eyes that close will not be possible so, we can use Google Glass as the perfect variant. I know Many have thought of the idea of linking Google Glass as an real life Holographic display unit. The other thing is that if you can some how take the lens form google glass and use it with your current Os or shift the progamme to Android compatibility and use it as an.apk file with the glass. You must have heard of Skully Helmets right? excatly the same way for Ironman

I have photoshoped a few concepts which can explain it visually (i dont know if you know all this or i am just fooling around with my self).
Hope this Idea helps for your build.

Here ae the camera setup-

ironman camera setup.jpg

Ironman Hud.jpg
Iron man Eye Camera.jpg

Skully Helmet-
54d8f73a4cab11e381ef12a1d68e45c4_8.jpg
0.jpg

Note: I do not own any image, just posting them for refrence relating the toppic.
 
Been following this thread for a while and must say this entire thread is absolute genius! I love the HUD and all of the progress that has been shown thus far! I'd love to work some sort of HUD into my own helmet just not sure what I want to do yet!....any updates to the project recently? But again I must say this is amazing work so far keep it up!!
 
A quick note before I get to the responses below. My ladyfriend/partner and I are currently in the process of looking for a house, so all of my time, money, and energy will be diverted for the time being towards that end. This thread might go a bit quiet during the next month or three, but I'll be diving in again full force once we move (since I'll have room for a proper shop and machining equipment). If anybody is interested in assisting during this time, assets, models, CAD files, and code will be readily available upon request, and I'd greatly appreciate any help anyone would be able to provide (as long as you don't go publishing anything I made as your own, obviously).

Really Great work. i never thought that jarvis could be possible :D but yes have to say your work is goin amazing :thumbsup
Well i dont know if this is possible or someone might have thought of this idea earlier which i wanna put infront of you that is regarding the inner screen for the HUD.
First i had though of is having 2 cameras...

Thank you! Google Glass was actually one of the things that got me into this project to begin with. I got on the dev list well before I should have, since I had no prior AR experience, but I did get an invitation. Unfortunately, the barrier to entry for Google Glass is $1,500, and I could do a lot more with the suit - that would probably buy most of the electromechanical components, as well as some software licensing money. Glass, by itself, is a nice idea, but is severely limited in it's processing power and API. You can think of Glass as the notification shade on your Android or iOS phone - it will show you text, and occasional images, but that's all. I don't recall the resolution of the screen, but real estate on it would probably be precious, and things like AHRS and TAD maps would take up the whole thing. Stereoscopic video is in the works, though - the framework I'm using for this (Unity) supports stereoscopic rendering. I plan on getting a Crescent Bay when it comes out, so eventually, A+VR. :) If my quarterly budget for this project ever get above, well, pocket lint, there are also quite a few AR headsets with have the transparent lens thing all figured out. But they run from about $1,300-$3,000.

Been following this thread for a while and must say this entire thread is absolute genius! I love the HUD and all of the progress that has been shown thus far! I'd love to work some sort of HUD into my own helmet just not sure what I want to do yet!....any updates to the project recently? But again I must say this is amazing work so far keep it up!!

Thanks for your kind words! There's another build with some small tweaks in it coming out soon - mainly to resolve issues with latency on the AHRS horizon. Unity's implementation of .NET (and .NET 2.0 in general) didn't embrace a smooth implementation of SerialPort functions, but I've gotten around the problem by breaking the functions into separate processing threads. I still haven't done the artwork for it yet (currently, it's just a white rectangle twisting that way and this), but it's functional. If you're interested in testing it out, please let me know - I'm in desperate need of alpha testers.

Sup y'all, i'm just going to drop this and run away

And as always, a huge thank-you to the lovely Zephyranthes for his excellent design work, and for putting up with me during our collaboration sessions. :)

Cheers,
~LK
 
A quick note before I get to the responses below. My ladyfriend/partner and I are currently in the process of looking for a house, so all of my time, money, and energy will be diverted for the time being towards that end. This thread might go a bit quiet during the next month or three, but I'll be diving in again full force once we move (since I'll have room for a proper shop and machining equipment). If anybody is interested in assisting during this time, assets, models, CAD files, and code will be readily available upon request, and I'd greatly appreciate any help anyone would be able to provide (as long as you don't go publishing anything I made as your own, obviously).


Thanks for your kind words! There's another build with some small tweaks in it coming out soon - mainly to resolve issues with latency on the AHRS horizon. Unity's implementation of .NET (and .NET 2.0 in general) didn't embrace a smooth implementation of SerialPort functions, but I've gotten around the problem by breaking the functions into separate processing threads. I still haven't done the artwork for it yet (currently, it's just a white rectangle twisting that way and this), but it's functional. If you're interested in testing it out, please let me know - I'm in desperate need of alpha testers.


First of all good luck with your search for a new house! I know exactly how stressful that can be at times so I hope it works out well for you guys! Second I was wondering earlier if you still were looking for different power sources for the suit? I recently purchased an anker 2nd gen 20,000 mAh astro pro to power everything in my suit that I've got so far! Testing it out it's got enough power to run two raspberry pis a model B and B+ as well as the lights for the eyes, chest, hands, some extra LEDs Ill be placing in different locations, and some fans that will be placed throughout the suit as well for several hours! I first saw the idea for this battery Ina YouTube video posted by a user named the toolbox armory. He uses it to run several different things (including a HUD) in a suit he built for a decent amount of time! Have you considered anything like this? Here's a link to one of the videos if you would like to check it out!

http://youtu.be/njvHuVwrfAE

Also id be more than happy to test things out or pitch in anyway I can! Unfortunately im not too familiar with unity and have minimal programming skills (I'm currently a first year medical student and any coding I've learned has been on free time the past two years so I have some but VERY minimal :lol)but anyway I can pitch in or help out I'd be more than happy to!
So keep up the good work and let me know if there is anyway I can pitch in!
 
First of all good luck with your search for a new house! I know exactly how stressful that can be at times so I hope it works out well for you guys! Second I was wondering earlier if you still were looking for different power sources for the suit? I recently purchased an anker 2nd gen 20,000 mAh astro pro to power everything in my suit that I've got so far! Testing it out it's got enough power to run two raspberry pis a model B and B+ as well as the lights for the eyes, chest, hands, some extra LEDs Ill be placing in different locations, and some fans that will be placed throughout the suit as well for several hours! I first saw the idea for this battery Ina YouTube video posted by a user named the toolbox armory. He uses it to run several different things (including a HUD) in a suit he built for a decent amount of time! Have you considered anything like this? Here's a link to one of the videos if you would like to check it out!

http://youtu.be/njvHuVwrfAE

Also id be more than happy to test things out or pitch in anyway I can! Unfortunately im not too familiar with unity and have minimal programming skills (I'm currently a first year medical student and any coding I've learned has been on free time the past two years so I have some but VERY minimal :lol)but anyway I can pitch in or help out I'd be more than happy to!
So keep up the good work and let me know if there is anyway I can pitch in!

Thanks for your kind words! Sorry for the silence - house stuff, day job, etc. goes here - but I could *really* use some alpha testers to make sure this thing will run on a good range of hardware. I've just created a "Downloads" page with all the info that you'll need on my blog, so give it a shot if you can. I want this application to be as versatile as possible, at the very least cross-compatible with Windows/OS X/Linux on x86/64. Then we'll focus on ARM. I also wouldn't mind sharing some of the 3D modeling load with anybody who has a good foundation in 3D modeling, but I'm not expecting anybody to jump at the chance to volunteer. Hopefully I'll be able to jump back in soon, but we'll see - real estate can always fall though at any point.

Cheers,
~LK
 
Hey there. I'm a big fan of your work and have been following this thread for a while now; always exciting to see your progress. I'm not very far along on my suit, but always thinking ahead. In reference to your request for ideas on the suit's capability, I wanted to share an idea that will hopefully be incorporated into my suit (sorry if this has already been mentioned).

One of the major problems I foresee with my suit is all blind spots it will have, so I wanted to find a way to know if something was approaching me from the side or from behind. My first thought was an accelerometer coupled with some range finders. I know the code will be a little tricky, but seems like it would be possible since the range finders can give you a proximity reading while the accelerometer will know if you are moving or if your surroundings are moving. Might be a long-shot, but I will give you an update when the time comes.

I planned on using servos to apply pressure on my side or back when I get an "incoming," but with your overlay, you could really get creative.

Thanks for sharing all your work, very brilliant and inspiring.
 
Hey there. I'm a big fan of your work and have been following this thread for a while now; always exciting to see your progress. I'm not very far along on my suit, but always thinking ahead. In reference to your request for ideas on the suit's capability, I wanted to share an idea that will hopefully be incorporated into my suit (sorry if this has already been mentioned).

One of the major problems I foresee with my suit is all blind spots it will have, so I wanted to find a way to know if something was approaching me from the side or from behind. My first thought was an accelerometer coupled with some range finders. I know the code will be a little tricky, but seems like it would be possible since the range finders can give you a proximity reading while the accelerometer will know if you are moving or if your surroundings are moving. Might be a long-shot, but I will give you an update when the time comes.

I planned on using servos to apply pressure on my side or back when I get an "incoming," but with your overlay, you could really get creative.

Thanks for sharing all your work, very brilliant and inspiring.

I absolutely LOVE this idea. I was actually working on another project a long time ago (since abandoned) that involved an array of rangefinders and flat vibration motors to create this sort of effect, but I never thought of using it as a projectile warning system or the like. The Unity HUD could easily be adapted to add in this information on a little map (in addition to heptic feedback, because why not). I saw your Mark IV thread and absolutely love what you've done! :) I'll be interested to see how you implement this. My only issue with the rangefinders before was their field of view- they tend to be a tad narrow.

In other news and updates, I haven't been able to work much on anything due to my partner and I finishing up our (hopeful) house purchase, in addition to some real insanity at my day job. On the plus side, the house we're looking at (which is still in progress, but coming along) has a shop that's much bigger than my current one, plus a large shed I could use for a machine shop. So still quiet for now, but progress won't be too far away. Also, I fully intend to build a replica of the Fallout 4 Power Armor lift in the shop to hold up the Mk I, because it's AWESOME and I wantz one.

~LK
 
Hello, came across your project, looks awesome. Love the design you've developed for your hud. I saw something recently that you might find useful if you can find some in the right size. I came across a transparent LCD display, if you could get some in the right size to fit your eye slits, then that would give you more room in your helmet. I've only been able to find them in larger sizes, but I'm looking into the feasibility of removing the backlight from a tft LCD display. Maybe this is something you can use, maybe not, but thought I'd run it by you.
 
Just out of curiosity, I was reading the beginning section where you stated the part about using Google Glass and the it just being a notification system. Have you checked out adafruit's tutorial on taking a raspi and turning it into a diy Google Glass. I thought about doing this with my project but havent the time to look at all the stuff I'd need for my project. The link to this tutorial is https://learn.adafruit.com/diy-wearable-pi-near-eye-kopin-video-glasses/overview I figure since your already using a pi this would come in handy.
 
been following for a while and am planing something similar for my own projects but much simpler, I love the idea of having light up eyes without having to look through slits so ATM right now my only main concern is the hardware for the display and the camera, what are you using for camera and display tech, you know whats the base the hud goes on top of?
 
Hello! EVN supplying more design work. At my own perogative i redesigned the suit from the ground up, except the arms, and am posting it here for discussion.
I present: IGII, or Iggy, the Iron Girl Mk II
ImageUploadedByTapatalk1443743626.072772.jpg
ImageUploadedByTapatalk1443743679.659402.jpg

The old one:
ImageUploadedByTapatalk1443743703.915132.jpg


ZEPHYRANTHES, EVN, make up your own mind... They're both just names, and what's in a name but our legacy?
 
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