A quick note before I get to the responses below. My ladyfriend/partner and I are currently in the process of looking for a house, so all of my time, money, and energy will be diverted for the time being towards that end. This thread might go a bit quiet during the next month or three, but I'll be diving in again full force once we move (since I'll have room for a proper shop and machining equipment). If anybody is interested in assisting during this time,
assets, models, CAD files, and code will be readily available upon request, and I'd greatly appreciate any help anyone would be able to provide (as long as you don't go publishing anything I made as your own, obviously).
Really Great work. i never thought that jarvis could be possible

but yes have to say your work is goin amazing :thumbsup
Well i dont know if this is possible or someone might have thought of this idea earlier which i wanna put infront of you that is regarding the inner screen for the HUD.
First i had though of is having 2 cameras...
Thank you! Google Glass was actually one of the things that got me into this project to begin with. I got on the dev list well before I should have, since I had no prior AR experience, but I did get an invitation. Unfortunately, the barrier to entry for Google Glass is $1,500, and I could do a lot more with the suit - that would probably buy most of the electromechanical components, as well as some software licensing money. Glass, by itself, is a nice idea, but is severely limited in it's processing power and API. You can think of Glass as the notification shade on your Android or iOS phone - it will show you text, and occasional images, but that's all. I don't recall the resolution of the screen, but real estate on it would probably be precious, and things like AHRS and TAD maps would take up the whole thing. Stereoscopic video is in the works, though - the framework I'm using for this (Unity) supports stereoscopic rendering. I plan on getting a Crescent Bay when it comes out, so eventually, A+VR.

If my quarterly budget for this project ever get above, well, pocket lint, there are also quite a few AR headsets with have the transparent lens thing all figured out. But they run from about $1,300-$3,000.
Been following this thread for a while and must say this entire thread is absolute genius! I love the HUD and all of the progress that has been shown thus far! I'd love to work some sort of HUD into my own helmet just not sure what I want to do yet!....any updates to the project recently? But again I must say this is amazing work so far keep it up!!
Thanks for your kind words! There's another build with some small tweaks in it coming out soon - mainly to resolve issues with latency on the AHRS horizon. Unity's implementation of .NET (and .NET 2.0 in general) didn't embrace a smooth implementation of SerialPort functions, but I've gotten around the problem by breaking the functions into separate processing threads. I still haven't done the artwork for it yet (currently, it's just a white rectangle twisting that way and this), but it's functional. If you're interested in testing it out, please let me know - I'm in desperate need of alpha testers.
Sup y'all, i'm just going to drop this and run away
And as always, a huge thank-you to the lovely Zephyranthes for his excellent design work, and for putting up with me during our collaboration sessions.
Cheers,
~LK