Blood and Wine was like an entirely new game - story/time wise. Especially compared to the first DLC.
Kind of realized I might not be a huge Witcher fan lol since I love Toussaint for not being Witcher lol.
Toussaint is very noble and more "black and white" in terms of morality. Really beautiful place but I do think its less morally ambiguous than the base game.
I didn't have much of a problem with combat, but I get the complaints. Hopefully the next game will flesh out combat a little more. I've said it before, but the first time I played Witcher 3 with all the DLCs, I really felt like I went on a journey. I'm someone who starts a game and then plays it until finished or I'm just done, so it took probably three months or more for that one.
Yeah, I understand the issues with the combat. I think the criticism is overblown in that I have played other "beloved" games with worse combat systems (Red Dead Redemption 2, Last of Us, GTA) but Witcher 3 is "lacking" to put it better.
I think there are several problems:
- Strong attack is kinda useless - quick attacks are pretty much always superior and benefit from synergy with cat school techniques + cat school armor compared to strong which is slower, doesnt synergize with bear school, and is too risky with not enough benefit compared to quick.
- Signs are pretty OP - the signs are all pretty balanced which I like. Yes, quen + dodge is standard but using aard to push enemies off cliffs, axii to open shield enemies to an attack or get some distance and puppet to have enemies kill each other, yrden for certain enemies are all useful. Igni is relatively useless in comparison but has some uses.
- while being able to dodge infinitely is "bad" by making combat too easy, its hard to fix. Some enemies require constant dodging (pack of wolves or nekkers or facing a strong enemy like bruxia) so tying it to limited stamina is not really the answer imo. Not sure how to address this properly.
To praise Witcher 3's combat, it has some peak bosses with fair attacks. Imlerith with his warp spam is pretty easy to deal with by dodging right has he appears until he ends his combo but hits like a truck. Caranthir is much harder and you need to learn to dodge his ice spells and ignore his summons. Eredin can be hard if you nerf yourself (no upgrades to alchemy) and is a fun boss with fair learnable attacks. Caretaker and Olgierd from the DLC are also fun fights as is Dettlaff tbh (I think I can no damage if Quen is allowed his first two phases. His third phase gets quite annoying). CDPR can make some great bosses so more like them in a future entry would be great.
Yeah, it also seems highly likely Witcher 4 is in the works. If it is a sequel (would prefer a prequel set in the early witcher era pre-Geralt, maybe when witchers were first being made and tons of monsters roamed the land), I dont mind Ciri has the main character but she would have to be nerfed. Ciri with her warp powers is too OP (her right trigger warp spam one shots groups of enemies, her charge has pretty insane range and tracking, and her dodge is a bit too long distance for my liking). Maybe something like her Elder blood powers and warping have been weakened following the events of 3 and since Ciri didnt go through the trial of the grasses, she cant handle as strong alchemic potions as Geralt but may be able to cast stronger sign variants from her training with Yen and her Elder blood.