Toadmeister
Sr Member
Just got back from Justice League. Primary villain looked like a video game...
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I see several responses of "physics". Especially in this digital SFX age, wouldn't that be easy to check? I mean, a director could set limits to what's possible in universe, and those specifications could be used to set limits. I would think a digital asset could be directly interrogated for mass, forces, loads, stress/strain, etc.
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I'm talking about the 2017 version starring Emma Watson. Maybe it's lacking depth of field? Everything is in super sharp focus - very disconcerting. Then you throw CGI characters on top of that and all the obvious texture mapping.I didn't see BatB remake. From the trailers it looked like they didn't throw enough resolution & fine tuning at the beast in general. Top-notch work for 15 years ago but mediocre today.
In a 100% digital video game world it would have been fine. But it falls short when there are live actors in the frame with it.
But, I'm not even talking about the CGI. The rest of it - even the live action stuff -something is very wrong.Yeah I realize the remake came out this year. I'm just saying it would have been called top-notch work if it had come out 15 years ago. Today it looks like good work for a video game where they aren't quite aiming for true photorealism.