I have been away from this project for a few weeks because I got commissioned to build some architectural models for a proposed building and how much easier it is than building movie Studio Scale models .
So back to this again.
About this time last year, I put together a prototype for one of the buttresses in order to address all the unforeseen issues with construction and because in the virtual reality world of 3d software, glue/ adhesives and fixings don’t matter.
I have had a major issue with the brass etch on the sides and on the small wedge area. You might remember that I concluded that etch was originally glued directly onto the acrylic surface and painted , with the light opes scrapped later. Because I wasn’t following this method directly and because I had printed the light patterns to be attached on a seperate layer beneath the etch, I have the problem of painting the etch without covering/ marring the light pattern beneath.
So this problem got left to the side and every so often over the months, I would look for a solution, ask a number of people - with no answer. I finally resolved it - by making an underframe of very thin brass strips ( 1.2mm wide) and carefully gluing it to the underside of the etch- this keeps the etch thin ( without noticing),flat and sturdy so it can be painted seperately and then attached to buttress surface. Another problem solved finally.
I also wanted to show some images of the test I had done last year regarding the framework for the buttresses and how they fit to the overall measurements of the central part of the Pyramid. This is the framework model sitting on a 9 x9 foot tabletop base ( Autocad imported to sketchup).